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Character rigging

This character was sculpted in Zbrush.  Retopology and animation were done in Maya.  Rigging was completed with the Advanced Skeleton plugin for Maya.

Here's some testing for the face....Not bad for a first pass, but the retopology and weighting could get use some adjustments.

Quick range of motion testing.  There are some points that could benefit from another weight painting pass.

Character turnaround

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